I was instantly intrigued when I saw them casting spells to enhance their empire (i'm a bit of a sucker for magic in spite of what that favorites list above may have implied) and the tactical battles seemed potentially entertaining. It was shortly before I gave up on GC2 that I had found this game on Youtube being played by some of the people I watch regularly. The early game was ridiculously slow and the combat was simply dull (cinematic battles were not enough to make up for 0 input and a rock, paper, scissors combat mechanic.) Anyway, because of that I found myself looking for another 4x game that might be interesting enough to satisfy my desire to play 4x before moving onto something else in my Steam library. Recently, I found myself playing GalCiv 2 for the first time and I got bored of it very quickly. I loved games like MOO 1/2, Star Trek: BotF, Most of the Civ games (I was disappointed in the vanilla Civ V but the expansions made it much better,) Sins of a Solar Empire and Warlock: Master of the Arcane (I haven't played 2 yet.) I've played many more 4x games but those rank among the favorites I can remember atm. I'm no expert at 4x games but i've been playing them for a very long time now when the mood for some deeper strategy hits me. Until you've reached the point where you can do that, I recommend only using auto combat as a time-saver in fights were you clearly outnumber units who are also weaker than than the bulk of your own - so, mostly enemy scouts or independents guarding low-level resources.I know what many of you are probably thinking, "another one of these?" Well, I just haven't found an answer yet among the other threads I found while searching to finally convince me one way or the other so I thought i'd ask myself with more direct points. Play lots of tactical battles yourself, though, and you'll become familiar with the all the different units and be better able to look at who's got what and make a more accurate guess on how things are going to turn out. Sooner or later, auto-combat will get you killed if you trust its estimates. The prediction for auto combat ignores numerous factors, like the resistances and abilities of various units, the morale of your troops in that terrain, etc.įor example, you can take your army of fire damage draco units against one dwarven firstborn and auto combat will say 'very likely victory', but you'll probably get smoked because guess what? Dwarven firstborn are totally immune to fire damage.
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